The gist of Wicked Alchemy.
I'd written some weeks ago about my conundrum with web comics -- giving a vague idea of why I'd stopped them, hinting at reasons other than what I'd been telling the world. Well, I'm going to shed a bit of light on everything, including my future plans (so if you don't like my rambling, go away now).
Back in 2002, I was pretty addicted to role-playing. WA was a product of the world I had created for such role-playing, and over the years it has evolved in ways I couldn't possibly have imagined when I began it. Roland (my husband) was my co-creator in this world, though he gave me executive power over it -- I was, more often than not, the Storyteller, while his characters were the main ones around which the stories were centered. In our first few months, we had developed a story for Linao, Dominick, and Aniel (my characters), and Jack and Garret (his characters). There were also a few notable friends who made it into the mix -- Tamur (belonging to my beloved friend Tamur), Manuel (who belonged to my friend Rob, and who I mercilessly killed), and Jim (belonging to the one and only Jim).
I will be the first to admit I'm a merciless Storyteller. I like to torture characters (my own and others) -- sadistically push them to their limits, and beyond. My stories are often very Lovecraftian, in that they were never meant to end well -- they were meant, in fact, to end violently, terribly, shockingly, or in ways that made it impossible for the characters to ever be the same afterward. And after awhile, it wore on Roland how much I tended to put his characters through the wringer, despite the fact that I would concede small victories to them, just to keep him interested. I'm twisted like that.
I've since changed a bit. My stories still end rather shockingly, but I've gotten better at taming them, and keeping them somewhat easy to digest. But that's neither here or there, since you're looking for reasons and conclusions.
Things happened between Roland and I, a few years ago, that changed our relationship drastically. I'm not going to place blame, because it's not important. But suffice to say, feelings were hurt all around, and I ended up losing a best friend, and nearly losing my marriage. It took a long year after that to rebuild my life, and regain any sort of relationship with my husband.
We're still together, and I'm happy enough now to be able to admit all that. But because of my personal life falling to pieces, and the fact that our mutual world is what created Wicked Alchemy, I found it difficult, almost impossible, to continue drawing it. It petered on for awhile, and when I ran out of script, I didn't have the heart to bring it up to him again to hash out some more. So I just let it die, and gave the world the premise of 'school' and 'work' as the reason.
Not that they weren't valid reasons. I've poured my heart into school and commissions instead, and I don't think I've lost too much for the sake of WA's near-death.
But a few weeks ago I finally decided it had gone on long enough, and I needed to make a decision about Wicked Alchemy, if I was ever going to be able to move on.
We talked. We re-invented Wicked Alchemy in our own minds. We hashed out new script, and new ideas. And I can say now that I am feeling very enthusiastic about breathing new life into my once-cherished artistic experiment. I have big plans for the future -- I know it's going to be a bit slow at first (due to school and a line of commissions/contract work), but now I'm back on track, I have plenty of script, and I've rekindled some of that love that I was missing.
A few of those plans (I feel happy enough to reveal) include re-designing a few of the characters. It's been a long year since I drew them, and they seem very stale to me -- so I'm going to give them a bit of my new experience. I have about 5 more pages with the current chapter, and I'll keep the characters similar until it's over, at least for coherency's sake. Then things are getting a bit of an overhaul.
The site will be slightly re-designed in the next few weeks, while I finish up with this chapter. I'll keep the rest a secret for now, but suffice to say, Wicked Alchemy is no longer near-death, nor will it be dying anytime soon. ;) Thanks to my die-hard fans that have stuck through the bad times with me -- I promise you'll be rewarded with plenty of good times to come.